Everyone dreams of making their own game, and with the resources and knowledge available now to those dreamers, it’s easier than ever to get things made. With a little coding know-how and some information, a dream can become a reality and a video game can be born.
The first thing to consider is what game engine you will use. Whether it will be the pixel graphics and minimalist details of various indie games on the market or will be the next masterpiece in terms of graphics and effects, picking someone else’s game engine is superior to creating your own.
The engine will mostly include the foundations for a game, including textures, models, and the base code for scripting events, which is what most modders and game dev’s use to create their own versions of a video game.
Frameworks also provide a barebones software that gives you the templates to create whatever you want, while still allowing you to program and code whatever you want into a game. Many frameworks are free, open source, and have dedicated and experienced communities that allow for questions to be asked and answered.
Programs such as HTML or Java are used by real developers to create their games and learning the programming languages behind the games that you are inspired by/want to emulate can also give you an edge. Python, Ruby, and other codes are also just as powerful and beginner friendly.
Create a plan
What is the game going to be about? Dragons, monsters, a hero who is just trying to get the girl? Take a lot of time to flesh out the characters, the backstory, and the various puzzles and challenges in each area. While this probably won’t be the official backstory or plot of the game, having some sort of plan for the game will give a goal to work towards.
Then gathering the tools to create the art and story is next, and various pieces of open source sound, music, and art exist in the world. In addition, Pixel art or even just using graphics or symbols to represent the characters also works as a low budget expense for the first game.
Learning the scripting language is next, as it works like any other script by telling the game what to do and when to do it. If you are using an existing engine, then the language already exists and more than likely has a guide to using it.
Depending on the type of game, scripts can either be very light and not impact the game or heavy and make the game dependent on them.
Then creating levels and working on the characters is the next step, before testing the game and ensuring that everything works out before building more and more. People can help playtest the game and show you how people will play or react to it, and then it can be released to the public.
Creating a game is hard work, and it won’t be easy, but it can be done and you could create the next big hit.